MultiplayerSynchronizer and animations

Godot Version

4.2.2.stable

Question

Hi guys. When I’m synchronizing the current animation with MultiplayerSynchronizer I have this issue: When the death animation ends it goes back to the idle animation’s first frame instead of staying dead. This only happens on other players, not the one being controlled. Any ideas on how to fix this?

I would RPC starting an animation instead, client side logic should be able to handle most animations and animation transitions on their own.

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