Hello, I’m working on a game Project in Godot 4.5, and I’m trying to use the TileMap Layer.
For a level 1 scene, I’ve made a TileMap that uses several tilesets of different tiles (which represent either walkables tiles or obstacles).
But each time I open the project, or I run the level 1 scene, I got around 474 errors related to the tilests. Something like:
ERROR: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
ERROR: The TileSetAtlasSource atlas has no tile at (27, 5).
ERROR: TileSetAtlasSource has no tile at (27, 5).
I tried to look for a solution: I even found out in the tileset that I need to click “Remove Tiles Outside the Texture” for each tileset where there was a yellow warning. This is what I did, but the errors are still happening.
I don’t really know what to do, so I would like more explanation:
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How do I identify which TileSet and source a painted tile in my level TileMap belongs to?
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Do I have to delete all my tileset from the project and re-add them again properly ? I think I have some tileset I’m not using.
For now, it does not prevent me to play the game, but I would like to solve all these errors if possible. And I believe if I know from which tileset exactly the errors refer to, I might be able to solve part of the problem.
Thanks in advance.