Godot Version
4.3.stable.arch_linux (yes Arch, btw)
Question
I currently working on a game where I am trying to create one script based animation for all of my characters. That means that I am using a skeleton and multiple Polygon2Ds.
I am have a normal walking animation and need an attack animation which involves moving the spear, arm and hand of the character. For that I have created a FABRIK modification which can do what I expect. For the normal - walking - movement of the arm and spear I am using one FABRIK and one LookAt modification. I have seperated the two different states in two different sub-stacks, which would allow me to move the strength of the on up and the strength of the other down. But only one of them is getting applied at any given time (always the one closer to the end of the stack).
Is there any way I could make the current setup work, or is there any workaround, or do I just have to redo my animation with only one FABRIK modification which could work for both animations?
Cheers,
Dave