Godot Version
4.3
Question
Hi all,
While developing my pixel art game I chose to have a UI with a bigger resolution than the rest of my game. similar to Celeste:
I thought about rendering the UI in a separate viewport to support a different resolution, however I can’t seem to figure out how to accomplish this. Is there a configuration that supports this approach?
Through my testing it seemed that subviewports cannot have a higher resolution, only a smaller one through the scale shrink property, can anybody confirm this? If so, could my problem be solved by increasing the resolution of the project and reducing it for the actual game inside a separate viewport?
Thanks for your help.