Godot Version
4.3
Question
I am playing a sound from an AudioStreamPlayer2D. The volume of this sound is- apparently- linearly related to the size of the window?
I have never experienced this problem in Godot before and I can’t find an experience online that’s even slightly similar. Debugging shows that the audiosource in the remote maintains a constant volume_db, and the audio mixer isn’t moving either. What’s going on here? How do I even begin debugging this?