Music gets louder when the game window is smaller?

Godot Version

4.3

Question

I am playing a sound from an AudioStreamPlayer2D. The volume of this sound is- apparently- linearly related to the size of the window?

I have never experienced this problem in Godot before and I can’t find an experience online that’s even slightly similar. Debugging shows that the audiosource in the remote maintains a constant volume_db, and the audio mixer isn’t moving either. What’s going on here? How do I even begin debugging this?

Do you mean to use a AudioStreamPlayer (not 2D) for non-positional audio? Where did you place your audio listener 2d node?

2 Likes

Oh! I totally assumed that a 2D audio stream was an audio stream for non-positional audio. I didn’t realize there was a third kind of audio stream, but that totally explains it. Thanks!