My Android Build crashes second time running.

Godot Version

4.2.2

Question

How can i solve this problem?

I’m exporting a game to android, when i run the game on my phone first time everything goes fine, but when i run the game on my phone for second time, the game crashes for no reason.

I deleted the data from the game to see if something happens, i start running the game again from my phone, and works completely fine, but when i run it for second time it still happens.

Video recorded from my phone about this problem:

Does it only crash on Android? What code do you think is running when it crashes?