Godot Version
4.4.1 stable (Steam)
Question
So my character looks like this first image in both the import and the editor which is normal
But Now all of a sudden whenever i load she sorta turns into like a shark like her transforms are all over the place and i have no idea why.
Have you been using revision control? Finding the cause of this kind of thing is one of the major reasons to use it.
Never heard of Revision control if im being honest haha
Ah. These days most people call it “git”, though git is one of the many systems available. It lets you take snapshots of your project’s files whenever you like. In this case, it would have meant you could pull older versions of your project out until you hit one that didn’t have this problem, then compare what changed between that version and the next one.
It can be the difference between a fifteen minute fix and an agonizing bug hunt. If you want to do gamedev (or software dev in general) it’s very worth your time to learn about it.
Are you getting any warnings/errors in the console? Have you tried resetting the project cache? Do you feel like it’s a change you made, or did it just happen?
Gonna be a little busy for like an hour ish but can try stuff after and i do feel like it was something i did because,
I just deleted the player model itself from the tree to take screenshots without her in the way (I dont know what i was thinking i could have just hid her) and i put her back in like the same place and stuff and now its weird, As far as im aware there isnt any error relating to that but not in godot right now to check
I have sometimes had weird results from Godot when I took something out and put it back; I think the cache gets screwy.
Oki i can try clearing the cache after im free and let you know how it goes , we can hope i dont mess anything else up along the way haha
I deleted the .godot folder in the project directory and didnt fix it sadly
If you make a new scene with the character in it, is it messed up? Is it different at runtime vs. editor?
I’m wondering if something is reaching in to the character and messing with it at runtime. Maybe something is supposed to be testing a value but is writing to it by accident.
she seems to look fine in the editor like this
but just happens again when i load
i could try reimporting from blender?
You could try. It is weird. Is the model rigged? It’s like it’s a rigged model with the submodels attached to the wrong bones.
It is rigged yeah and was working fine before so its odd
It kind of looks to me like there’s a leg where the head should be and the head is where the body should be.
Yeah thats exactly it haha im ngl i got a chuckle cause she looks like a shark if flat on the floor
It seems to load in like as if its the separate objects in the import like this
At the point where it’s doing this, are you applying an animation, or is everything at rest?
Even with a reimport it still does it like looks fine in the editor and weird when loaded.
There is a moving animation and jumping and everything and even the crouch sshrinks the character but it does nothing but play sound effect since this started
I’m wondering if the animation got damaged, or if (perhaps?) the version of it you have no longer matches the model’s rigging.
The animation works completely fine in blender besides just being bad placeholder ones
The animations look fine when you preview them in the importer?
Yee they work fine when played in the importer