Hello.
As this is my first post here on godotengine.org forum, I’ll shortly introduce myself: always wanted to develop games, always too busy with real life to find enough time. Every time when I learned something new, made progress, started some project, real life took over, and when I was jumping back into my programing enviroment, engines developed, tutorials became obsolete, code had to be updated and thelike. As a result, never realy finished anything for over 10 years ![]()
Few months ago I came with another idea for a game, and decided, that this time I will not let it to slip through. Picked up Godot as my tool (well in fact I knew, my next game will be made with Godot, as I had a look at it by making few simple tutorials year or two ago ;)) and with help of Gemini AI I managed to finish it to working state.
Not everything went fully as expected, there is some things to add, but the game is stable and playable, everyone is welcome to try it: Neon Triangles by mobador
I named the game “Neon Triangles”, it turned out though, that bloom effect doesnt really show up on browser version, so it could be as well just named “Triangles” ![]()
There is a grid of numbers - vertices of the triangles. Every triangle has its own value, calculated as a sum of all three vertices. Triangle value is not visible to the player, so you need to calculate it. Goal of the game is to clear game screen from triangles, starting from this one with highest value. In above example first one to click would be 24-23-13 triangle, then 24-17-10, 24-13-11 etc…
Proper click removes triangle from the board and adds points. Wrong click shortens time available for clearing the level and removes points from your score.
There are few difficulties of the game, each one with more triangles. And then, each difficulty is divided into sub-levels with the same triangle layout, but the numbers in circles grow with every sub-level.
Higher difficulties are unlocked by completing sub-levels of lower difficulties. It is all visible in game.
There is also short preview available on youtube, I am very sorry for the quality
Browser version is limited to 30 sub-levels per difficulty, and highest difficulty is not available at all. Thats for now, I might unlock them later. Anyway, it is still a lot of playing before anyone runs out of levels, and the PC version is also available for dowlnoad. PC version is totally unlocked, so if someone is up to challenge (7 difficulties of 80 sublevels), be my guest ![]()
I am full of concerns, publishing game to the public here, especialy after I browsed some of projects and they look soo good. Anyway, I hope that you will like it. Questions and comments are very welcome. Thanks in advance.

