@thesnesmaster made their own fonts and might have some ideas for you.
I would also recommend downloading Kenney Fonts, which are free and CC0 licensed, and see if the problem persists with them. There’s a few that look similar to what you’re using.
I tried that font (PixelOperator8-Bold.ttf) with Godot 4.7 beta4 but couldn’t recreate the problem.
Make a minimal test project. Just a Node2D for the root node and a Label to test the font. No CanvasLayers, no font variations, no changes to project’s default settings. Only change to the Label should be the font (and text of course). What happens?
It seems like it distorts less, even if I am using smaller font sizes, but I don’t know the problem in my main. My settings should be optimized for pixel art, I have it set to nearest in the main game and not linear, even played around setting things back and forth but it does not work. I did took a bunch of screenshots but it says new users could only have one embedded item, so I will send a screen shot of the project settings I changed so far. Thanks for helping me through this, have no idea why the text is acting so weird.
I see…
I made Biancafont as a simple, low resolution font, i would try it because fonts made from SVGs, etc. do not work well for me at low resolution and i am 99% certain it would fix your issues.
Most fonts that you will download are at such a high resolution that, even if it looks like a pixel font, it will distort on projects that are low resolution, despite whatever it says is supported.
Interesting, is there a way to check if fonts are high resolution or not? Also I am not sure if the font is supposed to look like this rendered or something is messing with it.
No, usually you can just tell if it is from an SVG or not based off of whether it blurs at low res or otherwise, and from what it seems, i think you are using the original version of my font, check releases, the latest is a lot better—actually also if you have a pixel art editor, e.g. pixelorama, then you can edit the font to your liking.
Thank you, this one works slightly better though there is a weird gradient thing in my game and the distortion is small. Is there something wrong in my settings?