My game breaks when I move it from one computer to another

Hi, I have a quick question. The title pretty much says it all. I have this Godot 4 project I have been working on for a few weeks on one computer. I copy it to a USB drive and take it to another computer to keep working on it. This is fine to some extent, but things like the navigation system break every time.

Isn’t it possible to copy your game from one computer to another without losing progress?

Thanks!

If you also copied your .godot folder inside of the project root, could you delete it? It is essentially godot’s cache which could lead to crashes.
It also depends on your navigation system and how it is setup. Do you use a lot of @export variables which you need to manually set?

I would suggest using a Version Control System like Github

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Thanks for the answer. I tried that and it did not work by itself, but I found out why. I had a slightly different version of the editor in each computer. I made sure both were consistent, deleted the .godot folder and it worked!

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