Godot Version
4.3
Question
I have a very simple game with a truck model I got from sketchfab and some terrain I made in Blender.
Here is how it performs on various devices:
A | B | C | D | E | F |
---|---|---|---|---|---|
Builtin Godot Editor (on my Windows computer) | My Windows computer (exported) | One of my friends’ Linux computer | One of my friends’ Windows computer | My phone (very old but works well with average apps) | One of my friends’ tablets (can run Honkai Star Rail fine) |
Perfectly | Perfectly | Perfectly | Perfectly | 6-ish FPS | <1 FPS; Literally unplayable |
Considering the simplicity of the game, these results shocked me. I think it might be because my terrain collision is Trimesh, but if I do Multiple Convex it is extremely inaccurate.
I think the best way to fix this would be to try to simulate an inferior device in my editor and see what could cause the bad performance, however I have no idea how or even what to try optimizing once I do this.