my game wont start

Godot Version

4.6.2.stable gd script win 11

Question

i was working on my game i saved it i was woking on i difernt project then i went back to itand the game wodent start it dose the splash screen makes a sound liek it normlay dose then gos to a gray screen then crashes like it was woking befor why not now i clerd the cashy that ddint help

(i tryed to put a vidio herei t dint work)

this is a export yestody subterraria by eeoreedev8

herse some log somthing

Godot Engine v4.6.2.stable.official.71f334935 - https://godotengine.org
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Unrecognized output string “misc2” in mapping:
030000008a2e0000dd10000000000000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000007e0500006920000000000000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Windows,
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 2060
NVAPI: Init OK!
NVAPI: Profile not found, creating…
NVAPI: Application not found in profile, creating…
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Accessibility: window 0 adapter created.
SDL: Init OK!
Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderGLES3’ SHA256: 8125b3706ac99b6d873120aed1c895c82db53c11a13efd20cab470470ba749a0
Shader ‘SkeletonShaderGLES3’ SHA256: 817a4613f02986d53dd90a7339d39992c595b10cd418b4ba49a82aae07f14013
Shader ‘ParticlesShaderGLES3’ SHA256: 2923cd97ef95344e5c027f84d2cf11da322b07a9539a63ccec33173835bc07d4
Shader ‘ParticlesCopyShaderGLES3’ SHA256: d709b4127754859aee7b64e42df3d733d2cc5c2cea9598b5519a3e7e91573d3d
Shader ‘CopyShaderGLES3’ SHA256: 8a5412e1d64239eb33d00ce0ff2cdb05be10f7e39a9c2b652e48bc45ebfa4045
Shader ‘CubemapFilterShaderGLES3’ SHA256: 4f3abeb7e3b0f690a462e8a12b4bc613a821b2de6e4410a25398fb8e36614b25
Shader ‘GlowShaderGLES3’ SHA256: 1cb272279bb19c871fb5d21483461677d3ac616bfb0ba11b894fe0307b01aa41
Shader ‘PostShaderGLES3’ SHA256: 5bc8471b5d4403c3ee597a4cdce036f4d9e7365179b6b44495083f64bc10b8e0
Shader ‘FeedShaderGLES3’ SHA256: 9c5fbddcf03458aaa9246d92025589248eb1ad8a7e17ae0bdc324a10fecaa372
Shader ‘CanvasShaderGLES3’ SHA256: e2b1b2374a7375c5182f05b4bc039e2f47d69d92e8a2e146a0b524229aad7f29
Shader ‘CanvasOcclusionShaderGLES3’ SHA256: 824b24366c638383e45e77dcba39161da0febb4f961f9e29b79e5e55ef678419
Shader ‘SceneShaderGLES3’ SHA256: 534708810e8805495f719f9bc549fa899c0b2ddb9502b59939580cd04de5a484
Shader ‘SkyShaderGLES3’ SHA256: 96715c63b5949ddb9ce74dd0ab3f32ce62ad0a69d0a73e19b52651dcc120e8f5
OpenGL API 3.3.0 NVIDIA 591.86 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2060
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: “ICU / HarfBuzz / Graphite (Built-in)”.
CORE API HASH: 4039755037
EDITOR API HASH: 223528947
SceneTreeFTI: traversal method DEFAULT
Loading resource: res://inventory_manager.gd
— Debugging process stopped —
Accessibility: window 2 adapter created.
Accessibility: window 2 adapter initial update completed.
Accessibility: window 2 adapter deactivation completed.
Accessibility: window 2 adapter destroyed.

Did you upgrade Godot in the mean time? That is, did the project work on (say) 4.6.1, but is now failing on 4.6.2? Or did you add any different hardware?

Do you have your project in revision control? If so, maybe go back a commit or two and see if that works; if so, it will give you a hint what needs fixing.

Windows doesn’t AFAIK protect against file corruption; it’s entirely possible for a stray cosmic ray or something to flip a bit in your storage, and if that happens to be something important… It’s not particularly likely, but it’s possible, and having the project in something like git (which checksums all the data you give it) will help protect you.

Whatever the case, given your log, I’d have a look at inventory_manager.gd and see if something is going on there. Maybe temporarily take it out of the project and see if things will run without crashing. It’s the last thing your log mentions before -- Debugging process stopped –, which is suspicious.