Godot Version
4.6.2.stable gd script win 11
Question
i was working on my game i saved it i was woking on i difernt project then i went back to itand the game wodent start it dose the splash screen makes a sound liek it normlay dose then gos to a gray screen then crashes like it was woking befor why not now i clerd the cashy that ddint help
(i tryed to put a vidio herei t dint work)
this is a export yestody subterraria by eeoreedev8
herse some log somthing
Godot Engine v4.6.2.stable.official.71f334935 - https://godotengine.org
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Unrecognized output string “misc2” in mapping:
030000008a2e0000dd10000000000000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000007e0500006920000000000000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Windows,
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 2060
NVAPI: Init OK!
NVAPI: Profile not found, creating…
NVAPI: Application not found in profile, creating…
NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)
Accessibility: window 0 adapter created.
SDL: Init OK!
Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderGLES3’ SHA256: 8125b3706ac99b6d873120aed1c895c82db53c11a13efd20cab470470ba749a0
Shader ‘SkeletonShaderGLES3’ SHA256: 817a4613f02986d53dd90a7339d39992c595b10cd418b4ba49a82aae07f14013
Shader ‘ParticlesShaderGLES3’ SHA256: 2923cd97ef95344e5c027f84d2cf11da322b07a9539a63ccec33173835bc07d4
Shader ‘ParticlesCopyShaderGLES3’ SHA256: d709b4127754859aee7b64e42df3d733d2cc5c2cea9598b5519a3e7e91573d3d
Shader ‘CopyShaderGLES3’ SHA256: 8a5412e1d64239eb33d00ce0ff2cdb05be10f7e39a9c2b652e48bc45ebfa4045
Shader ‘CubemapFilterShaderGLES3’ SHA256: 4f3abeb7e3b0f690a462e8a12b4bc613a821b2de6e4410a25398fb8e36614b25
Shader ‘GlowShaderGLES3’ SHA256: 1cb272279bb19c871fb5d21483461677d3ac616bfb0ba11b894fe0307b01aa41
Shader ‘PostShaderGLES3’ SHA256: 5bc8471b5d4403c3ee597a4cdce036f4d9e7365179b6b44495083f64bc10b8e0
Shader ‘FeedShaderGLES3’ SHA256: 9c5fbddcf03458aaa9246d92025589248eb1ad8a7e17ae0bdc324a10fecaa372
Shader ‘CanvasShaderGLES3’ SHA256: e2b1b2374a7375c5182f05b4bc039e2f47d69d92e8a2e146a0b524229aad7f29
Shader ‘CanvasOcclusionShaderGLES3’ SHA256: 824b24366c638383e45e77dcba39161da0febb4f961f9e29b79e5e55ef678419
Shader ‘SceneShaderGLES3’ SHA256: 534708810e8805495f719f9bc549fa899c0b2ddb9502b59939580cd04de5a484
Shader ‘SkyShaderGLES3’ SHA256: 96715c63b5949ddb9ce74dd0ab3f32ce62ad0a69d0a73e19b52651dcc120e8f5
OpenGL API 3.3.0 NVIDIA 591.86 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2060
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
TextServer: Primary interface set to: “ICU / HarfBuzz / Graphite (Built-in)”.
CORE API HASH: 4039755037
EDITOR API HASH: 223528947
SceneTreeFTI: traversal method DEFAULT
Loading resource: res://inventory_manager.gd
— Debugging process stopped —
Accessibility: window 2 adapter created.
Accessibility: window 2 adapter initial update completed.
Accessibility: window 2 adapter deactivation completed.
Accessibility: window 2 adapter destroyed.