godot 4.3
i am trying to write code that instantiate a segment of my game paddle with a offset every time the test key is pressed increase but the code isnt working despite not giving me an error code just marks line 20 as the breaking point
extends CharacterBody2D
@export var speed = 200
var health =0
@onready var segment:PackedScene= preload(“res://scene/paddlesegement.tscn”)
var segmentoffset = 0
func get_input():
var input_direction = Input.get_axis(“left”, “right”)
velocity.x = input_direction * speed
func health_increase():
health = health +1
func _physics_process(delta):
get_input()
move_and_slide()#how i control paddle movement ^
if Input.is_action_just_pressed(“test input”):
var spawnsegment = segment.instantiate()
spawnsegment.postion = Vector2(position.x+segmentoffset,position.y)
add_child(spawnsegment)
segmentoffset += 32
print("spawnlinesegment")