Topic was automatically imported from the old Question2Answer platform.
Asked By
Rares123
extends KinematicBody
var speed=10
var mouse_sensitivity=0.5
var direction=Vector3.ZERO
onready var head=$Head
func _ready():
if Input.is_action_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event):
if event is InputEventMouseMotion:
rotate_y(deg2rad(-event.relative.x*mouse_sensitivity))
head.rotate_x(deg2rad(-event.relative.y*mouse_sensitivity))
head.rotation.x=clamp(head.rotation.x,deg2rad(-90),deg2rad(90))
func _process(delta):
Vector3.ZERO
if Input.is_action_pressed("mf"):
direction-=transform.basis.z
elif Input.is_action_pressed("b"):
direction+=transform.basis.z
direction=direction.normalized()
move_and_slide(direction*speed,Vector3.UP)