My light is different on scenes

Godot Version

v4.2.1.stable.official [b09f793f5]


Light is different on scenes

Main scene/Nested scene

But does it show in-game?

Like a Main scene

I can’t understand, maybe it’s because of the range of light, but why are the reference systems different in the scenes and how to bring them to one?

Are they different scales? if you’ve imported some from blender they might have been scaled and that can mess with the light sizes.
Specially if some of this comes from Hammer, oh boeh hammer.

100 metres in main scene is different

Open the Transform field.

Main scene transform

Nested scene transform

The light does clearly have a different scale though. Something has a different scale. I can’t tell you what just from screenshots.

1 Like

my root scene was scaled. Thanks

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