Godot Version
4.6.stable
Question
I don’t work with 3D very often due to this, just looking at the inspector is daunting, theres like dozens of different things to try to get it working…
Anyway 5 years ago I made a little world generator for CS50 and just recently I found the extra assets I made for it, so I’m working on it and the idea comes up to try fudging it into 3D - it worked! In the editor…
Basically it works like I read in the docs, take 3D model MeshInstance, change Albedo’s texture to ViewPortTexture. Set the world as a child, as you can see below. But it’s not taking in game, here’s the result.
Here’s the result: underwhelming.
Not sure where to start, so asking here. It says it did the work via the print statements.


