My sci-fi arena Fps effect display in godot4.6!

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Hello everyone,I have been working hard recently to create a shooter game similar to call of duty.this game has been released on gamejolt(https://gamejolt.com/games/Break_the_battle_formation/1011680). Currently,this game boasts a wealth of features.However,regrettably,Iencountered difficulties in optimization during its development.To ensure a good user experience,some graphic effects need to be reduced.

I have created 4 battle maps for this game:

This is the game cover that I baked myself.

In godot 4.6 editor:

source project has reached 14gb:

Knoen issues:

godot4.6 ssr still cannot be compatible with subviewport.

To prevent the arm model from through the wall,Iused a subviewport torendering arm model:

in previous versions of godot,when ssr was open,the arms of the subviewport would disappear;Now,after open ssr in 4.6,the arm does not respond to light and becomes dark!!!(ssr open and off)

I wonder if this strange issue can be fied in a future version.Otherwise,I can olly activate ssr when playing third person games(….)

I have made the source code of this game open source,and the port to version 4.6 will be updated on github soon!!!

github:GitHub - yql5213576/Sci-Fi-FPS-game-for-godot-4: My first large-scale project for godot

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This looks Great! Do you have a full body in first person view?

Yes 1st player character have full body,you can see the first-person arm model and the full body shadow

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Looks quite good, but your bloom is way too excessive on the gun. The gun covers quite a bit of the screen, and with bloom on the purple lights on the gun, it’s hard to see. The environments look good already, they don’t need that much bloom.

Bloom?I guess you are referring to the first three pictures, which show the muzzle flash when the gun is firing. Those are screenshots I took while shooting​:sweat_smile::face_with_hand_over_mouth:

Oh. Well, these shots have way too much shine/specular too.
The glowing ball


The blue background

The clip here

This gun looks like a strange plastic

This also looks like plastic

To fix things looking like plastic, you can add materials or PBR with a low specular.

I previously thought that having a lot of specular on a gun was a good thing, but it seems I was wrong​:sweat_smile:

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