What does 2d/snap_controls_to_pixels in project.godot do? It only becomes selectable in the GUI after turning off common/snap_controls_to_pixels and it seems to behave differently, there is no documentation for it, though
There isn’t a 2d/snap_controls_to_pixels property. The only option with that name is gui/common/snap_controls_to_pixels. As far as I can tell, it wasn’t an option in older version either.
ProjectSettings can be modified by the user or by a plugin so maybe a plugin added that setting.
I have searched my project files for snap_controls_to_pixels and there was no mention of it outside of the settings file, it just turned itself on after I turned the common/snap_controls_to_pixels off