Godot Version
Question
Hey, i’ve been trying to solve this for a few days and is driving me nuts. My navAgent refuses to follow the path to the player (that is being generated correctly) and just go straight to it not avoiding the boxes in the NavMesh.
Here you can see that the path to the player (behind the box) is generating correctly but the mobs still want to go straight.
Code:
I have tried a few variation of the code but the same.
Scene setup:
Any ideas?