Navigation3d error

Godot Version

4.3

Question

extends CharacterBody3D
@onready var pathf = $“…”
const SPEED = 3
@onready var navigationagent = $NavigationAgent3D
var target: Vector3

var gravity = ProjectSettings.get_setting(“physics/3d/default_gravity”)

func _ready() → void:
_random_way()

func _physics_process(delta) → void:
await get_tree().create_timer(0.01).timeout

# Add the gravity.
if not is_on_floor():
	velocity.y -= gravity * delta
	
var destination = navigationagent.get_next_path_position()
var local_destination = destination - global_position
var direction = local_destination.normalized()



velocity = direction * SPEED 

move_and_slide()

func _random_way():
# Define an array of marker positions
var markers = [
get_node(“…/…/Targets/Marker3D”).global_position,
get_node(“…/…/Targets/Marker3D2”).global_position,
get_node(“…/…/Targets/Marker3D3”).global_position,
get_node(“…/…/Targets/Marker3D4”).global_position
]

# Randomly select a target from the markers array
# Случайным образом выбираем цель из массива маркеров
var target = markers[randi_range(0, markers.size() - 1)]





# Устанавливаем цель для агента навигации
navigationagent.set_target_position(target)

func _on_navigation_agent_3d_target_reached():
print(“f”)
_random_way().

Please update your post to use preformatted text for code snippets with ```.
And describe what’s the problem, I don’t see any question or explanation.