NavigationAgent3D debug not showing

Godot Version

v4.3.stable.mono.official [77dcf97d8]

Question

I’m trying to debug a pathfinding script, so I tried enabling the NavAgent’s “Debug” setting. I remember using it a while ago and it working, but for some reason now it doesn’t.

Immagine 2024-08-29 092900

It seems that this issue also applies to the RaycastNode’s debug, which doesn’t appear at runtime either.

On the top bar of the engine theres a field called ‘debug’. There you can activate the debug options

I enabled visible paths, but they still won’t show. I managed to get raycasts to show up tho.