Godot Version
v4.5.1.stable.officialon MacOS.
Question
I am setting up a simple NavigationRegion2D.
This works just fine to exclude static geometry I placed in the global nav_obstacle group.
If I changed the Parsed Geometry Type to: Meshes and Static Colliders, then it no longer works.
When I bake this:
Nothing else changes. Do I misunderstand this option? It seems that if the bake works for just Colliders, it should also work for Meshes and Colliders.
Thank you
Dan




