NavigationRegions2D Parsed geometry Type bug?

Godot Version

v4.5.1.stable.officialon MacOS.

Question

I am setting up a simple NavigationRegion2D.

This works just fine to exclude static geometry I placed in the global nav_obstacle group.

If I changed the Parsed Geometry Type to: Meshes and Static Colliders, then it no longer works.

When I bake this:

Nothing else changes. Do I misunderstand this option? It seems that if the bake works for just Colliders, it should also work for Meshes and Colliders.

Thank you

Dan

What type of object is that big orange background?

That’s just the default clear color..

Hard to tell then without inspecting the scene.

Here it is:

thanks!