Godot Version
Godot 4.5.1-stable
Question
So I just make a model in Blender and rig it myself, then I export it to Godot and try to retarget an animation library I have, things just not work and keep getting these warning:
AnimationMixer (at: girl.tscn): 'anim_lib/Walk_Formal', couldn't resolve track: '%GeneralSkeleton:RightRingDistal'. This warning can be disabled in Project Settings.
I then try to retarget to a Mixamo rig, it works just fine. So there must be something wrong with my rig.
So is there a standard way to rig a model for a game engine like Godot, or some setting I miss when exporting the model? Any help would be thankful.