Nedd help with animation retargeting

Godot Version

Godot 4.5.1-stable

Question

So I just make a model in Blender and rig it myself, then I export it to Godot and try to retarget an animation library I have, things just not work and keep getting these warning:

AnimationMixer (at: girl.tscn): 'anim_lib/Walk_Formal', couldn't resolve track: '%GeneralSkeleton:RightRingDistal'. This warning can be disabled in Project Settings.

I then try to retarget to a Mixamo rig, it works just fine. So there must be something wrong with my rig.

So is there a standard way to rig a model for a game engine like Godot, or some setting I miss when exporting the model? Any help would be thankful.

I don’t really know anything about retargeting animations, but the way I understand that error message is that your Skeleton3D in Godot is supposed to be called “GeneralSkeleton” (not sure about the ‘%’ ), it should have a bone named “RightRingDistal”, and the parent node of your Skeleton3D should be set as root node in your animation player. Is that the case?

It seems not because of the node structure. I thing it has something to do with the rig setup. Thanks though.