Need help importing OBJ as mesh without altering vertices whatsoever

Godot Version

4.2.2

Question

When importing an OBJ file as a mesh, Godot apparently adds vertices in order to optimize rendering (see Github issue #75279). This makes sense, but I need to do something very specific with the mesh at runtime that requires the mesh to have the same number of vertices in the same order as the source OBJ file. Has someone already created a solution for this? If not, I suppose I can create a custom importer but I’d prefer not to go through that hassle. Thanks!

Did you read the the comments, and what issue are you having?