Godot Version
Godot 4.6 Steam Version
Question
Hey! So my idea is a player character that can move very dynamically, is affected by physics like explosions and preferably doesn’t need the animation player to do stuff. The problem is that I have never used any physics based nodes, so this is all very foreign to me. Is using rigidbodies a good approach to this? Should i use skeletons, and if so, what even are they exactly? How can i make a simple walk cycle? If someone has experience with procedural animation and would be willing to share some knowledge, that would be very very appreciated! I am just really lost.
