Godot Version
4.3
Question
Hi, I currently have a PanelContainer with a custom AtlasTexture. It’s pixel-art, so when slicing it it looks super small, as expected. How can I make the borders larger? I want to make it much more visible.
4.3
Hi, I currently have a PanelContainer with a custom AtlasTexture. It’s pixel-art, so when slicing it it looks super small, as expected. How can I make the borders larger? I want to make it much more visible.
Nevermind, found a solution myself. Turns out you actually need to make a bigger PNG/sprite. I resized it around 6x (600% more) and turned out just fine.
Ignore the buttons and label. This is the result.
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