Need help resizing pixel art to look thicker

Godot Version

4.3

Question

Hi, I currently have a PanelContainer with a custom AtlasTexture. It’s pixel-art, so when slicing it it looks super small, as expected. How can I make the borders larger? I want to make it much more visible.
image

1 Like

Nevermind, found a solution myself. Turns out you actually need to make a bigger PNG/sprite. I resized it around 6x (600% more) and turned out just fine.
image
Ignore the buttons and label. This is the result.