CODE
if (Is_Walking == true && skidding == false || Is_Airborn_Moving == true && is_WallClimbing == false && skidding == false || is_WallSliding_L == true || is_WallSliding_R == true)
{
// Vector2 boing = new Vector2(inputvec.y, inputvec.x);
// Vector2 boing_rotated = boing.Rotated( Camera_Pivot.Rotation.y).Normalized();
// GD.Print(Mathf.Lerp(skeleton.Rotation.y, Mathf.Atan2(-direction.x, -direction.z), 0.5f));
float Next_NextRotation = Mathf.LerpAngle(skeleton.Rotation.y, Mathf.Atan2(direction.x, direction.z), Turn_Speed);
System.Numerics.Quaternion Next_Ground_rotation = System.Numerics.Quaternion.CreateFromAxisAngle(new System.Numerics.Vector3(Ground_Normal.x, Ground_Normal.y, Ground_Normal.z), NextRotation);
skeleton.Rotation = new Vector3( Next_Ground_rotation.X, Next_NextRotation, Next_Ground_rotation.Z);
// skeleton.Rotation = skeleton.Rotation.Normalized();
}
Question
Trying to align player with ground normal and I need help with it. I’ve been stuck on trying to do this thing for months now and I really need help. ignore the comented code I know it looks goofy lol.
Batiste
February 29, 2024, 12:34am
2
1 Like
I converted that script into C# and got an error this is my code
private Basis _bruh(Basis basis, Vector3 normal)
{
basis.x = -basis.z.Cross(normal);
basis.y = normal;
basis = basis.Orthonormalized();
return basis;
}
public override void _Process(float delta)
{
if (Ground_Cast.IsColliding() == true)
{
Ground_Normal = Ground_Cast.GetCollisionNormal();
Plr_Model.GlobalTransform = _bruh(Plr_Model.GlobalTransform, Ground_Normal);
}
}
the error say’s " C:\Users\User\Documents\FP_Prototype\Lilac.cs(47,47): Argument 1: cannot convert from ‘Godot.Transform’ to ‘Godot.Basis’ "
You are returning a basis from _bruh and passing basis in as a parameter.
So it should be GlobalTransform.Basis = _bruh(Plr_Model.GlobalTransform.Basis, Ground_Normal)
I did that aswell but a new error popped up and said " C:\Users\User\Documents\FP_Prototype\Lilac.cs(49,40): Cannot implicitly convert type ‘Godot.Basis’ to ‘Godot.Transform’ "
…bruh. on god. just like that. fr?
system
Closed
July 7, 2024, 4:57pm
7
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.