Godot Version
Godot 4.4.1.stable.mono
Question
So, I have been trying for weeks to get the WaterwaysNET (v. 1.0.0) plug-in by Tshmofen Kasper Arnklit Frandsen to work and I keep getting the same error…
“Unable to load addon script from path: ‘res://addons/waterways_net/WaterwaysPlugin.cs’. This might be due to a code error in that script.
Disabling the addon at ‘res://addons/waterways_net/plugin.cfg’ to prevent further errors.”
I have been trying to track down an explanation for this error or any related error, but all I ever find are dead posts or “this is the same issue as…” that links to “see issue…” ad infinitum without anyone ever actually solving the problem.
I download it through the asset library, doesn’t work. I download it and install it independently, still doesn’t work. I check to make sure the language is C# in the Edit Plug-in window, still nothing. Reinstalled Godot just to make sure I had the correct version, doesn’t work.
At this point I’m more annoyed at the lack of an explanation than I am at it not working. I feel stupid because arbitrary problems usually have arbitrary solutions. Any leads on would be greatly appreciated.
Edit* I forgot to mention that yes, I have tried the Create C# Solution. All it does is give me the following errors…
ERROR: /root/godot/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs:13 - System.IO.FileNotFoundException: Could not load file or assembly ‘Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’. The system cannot find the file specified.
ERROR: File name: ‘Microsoft.Build, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’
ERROR: at GodotTools.ProjectEditor.ProjectGenerator.GenAndSaveGameProject(String dir, String name)
ERROR: at GodotTools.CsProjOperations.GenerateGameProject(String dir, String name) in /root/godot/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs:line 13