Need help with changing a collision shape 2d size in an animation player

Godot Version

4.2.1

Question

I have a character with multiple attacks, and each one is different. I want to have my collision shape change size depending on which frame and animation it is on. I’ve tried doing it by setting the shape’s size as a key in the animation, but every time i try to change the size, it just changes in every other animation or it just dissapears. I think it has to do with the reset track, but i’m not sure. If anyone can help me i would be glad

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