Godot Version
4.3
Question
I want that My character cant move when the dialogue is running and I wrote this and its working:
if Input.is_action_just_pressed("E"):
if detectplr == "tom":
DialogueManager.show_dialogue_balloon(load("res://Dialog/dialogue.dialogue"), "this_is_a_node_title")
plrmove.scene_move = false
e.hide()
return
If the plrmove.scene_move is false then the player cant move. But now idk how to turn it back to true when the dialogue ended… Pls help me