Godot Version
4.2.2
Question
Hi everyone,
I need help with a 3D animation I made in Blender 2.92 not importing all its animations correctly into the version of Godot I specified I am using - I made 4 animations using the same method (using keyframes, tweens, seperate names for the animations, making sure the animations don’t overlap/override each other so that you have legs running and the torso standing, and all of those details), but only 2 actually imported correctly and the other 2 got completely forgotten.
Can anyone please explain why the other 2 animations don’t import correctly?
The link to my project, downloadable in public, is: