**I will try my luck here since I can’t seem to find an answer anywhere for this issue. **
**Here’s my idea ; **
**I want my particles to appear between my background and my tilemap (where the player stands) to create depth in the scene. **
**I want my particles to fall IN FRONT of my background but BEHIND my actual world. **
**Here’s my problem; **
**The particles appear on top of everything regardless of the ordering that I put it in. I haven’t tried collisions because i don’t want my particles to outright disappear when they collide with the environment , i just want them to fall behind my world layer. **
**For context its a 2d platformer game. So basically I want the particles to go behind my platforms but in front of the background. **
**I can’t get this to work to save my life. Idk if i’m missing something or there’s a trick that I need to know. Maybe I messed up my ordering, or maybe don’t even understand ordering all together lol. **
So please can someone help me with this issue