Need help with particles

**I will try my luck here since I can’t seem to find an answer anywhere for this issue. **

**Here’s my idea ; **
**I want my particles to appear between my background and my tilemap (where the player stands) to create depth in the scene. **
**I want my particles to fall IN FRONT of my background but BEHIND my actual world. **

**Here’s my problem; **
**The particles appear on top of everything regardless of the ordering that I put it in. I haven’t tried collisions because i don’t want my particles to outright disappear when they collide with the environment , i just want them to fall behind my world layer. **

**For context its a 2d platformer game. So basically I want the particles to go behind my platforms but in front of the background. **

**I can’t get this to work to save my life. Idk if i’m missing something or there’s a trick that I need to know. Maybe I messed up my ordering, or maybe don’t even understand ordering all together lol. **

So please can someone help me with this issue

Ok, so in scene tree just make order if nodes that you want.
Highest node in scene tree the farthest to view. This must looks like:

Level 1
   Parallax layer
   Background
   Particles
   Platforms
   Foreground