Hi everyone!
I’m currently working on bringing my Godot demo application (iapp_demo) through Google Play’s Closed Testing requirements (20 testers for 14 days) so it can be published to Production.
This demo app is built to showcase and test our open-source Android plugin for Google Play Billing (godot-google-play-iapp).
What needs to be tested:
- Basic UI responsiveness and purchase flows on real Android devices.
- In-App Purchases (Consumables, Non-Consumables, Subscriptions).
- Purchase restoration and app restarts.
(Note: These are standard license tests using Google’s test payment cards. Zero real money is charged!)
How to join the testing track:
- Join the Google Group: https://groups.google.com/g/iapp-demo-testers
- You will automatically receive an email with the Play Store opt-in link (
Join on the web) and the direct app download link (Join on Android). - Keep the app installed for a few days to help meet Google’s closed testing threshold.
Open Source Repositories:
- Demo App: https://github.com/code-with-max/iapp_demo
- Plugin Source: https://github.com/code-with-max/godot-google-play-iapp
Any help with testing or feedback on GitHub Issues is greatly appreciated!
Thank you!

