Need to set Scaling to 2.0 to get native resolution

Godot Version



Both the Viewport and when running a project, the render resolution is half of what it should be. Only when setting the Scaling to 2.0, the render resolution is correct. The window size is correct however, it’s just that the render res is halved.

This is when using a World Environment. Removing that makes rectifies the resolution.

I’m on Windows 11, desktop scaling is 100% (so no scaling applied).

System Specs:
Dell Precision 7670
Intel I9-12950HX (driver: 551.52)
RTX A5500
64 Gb RAM

I am not sure what exactly you are asking for.