.Net10 and C#14

Apologies if this a faq or in the wrong category, is there an eta for when .Net10 features will be available with Godot 4.6?

It already does.

Unless you need to use very specific features, using dotnet 10 is already possible with Godot 4.6

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Thanks, Im new to Godot, seems to default to .Net9 on my Mac, will investigate further tomorrow.

As far as I know, you can use dotnet 10 even if godot will use dotnet 9 features only. I only have dotnet 10 installed and my projects work / run perfectly fine. The only thing is you probably won’t be able to use dotnet 10 specific features.

I can build and run ok from Rider, but if I build and run in Godot it errors. Im using a couple of .Net10 features, including the new singleton syntax.

Ah, in that case, dotnet 10 is not yet supported. It’s supported in that you can use it to build and run the game, but dotnet 10 specific features aren’t available yet as far as I’m aware.

Thanks, I guess I should reword my question to ask when .Net10 features will be available.

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