Windows https://drive.google.com/file/d/1LOPLctLe05PWTuEBWsF_gVb93GGjxieq/view?usp=sharing
Iâm on here on Chromebook.
I like the music!
I think I got through this time. Itâs much more fun jumping around when you donât die from it, a literal game-changer ![]()
The hit mechanic is kind of fun, though the way the attack works now is a bit wonky. Itâs fun that it can be used as a way to get around, really invites trying different strategies, but it could be more fluid to use and more intuitive.
The camera perspective is unchanged I think⌠itâs very hard to see whatâs coming, in every direction but forward. Maybe pulling back the view would help, or you could think about panning the camera a bit in the direction of movement, to give the player a better idea of whatâs ahead in that direction.
ok, I will add a bit of look-ahead
I made a new gamemode using very basic graphics, you can try it in the new playtest
I have made some changes that have changed gameplay a bit, so a new playtest tomorrow
What changed? I tried it, but didnât spot any differences
Really, I put a chase mode and made some changes to the camera. Press Z on the main menu to start the chase moe
I will make a playtest build tomorrow
I just finished the special stage
New Build
Linux https://drive.google.com/file/d/19pyflmUf-U14II6v2GqxCbr6i9l4sDQZ/view?usp=sharing
Macos https://drive.google.com/file/d/1MW9JRy4QbupEi1VhUm197vWU0kn36u9M/view?usp=sharing
Windows https://drive.google.com/file/d/1oyVw-h7-x-pqOvgXkrFveN1LZ-QuVehd/view?usp=sharing
I will make another playtest but what do you think
Iâm not noticing any changes to the camera?
Pressing jump to start the chase mode didnât work, but pressing jump, then space, does.
This was the first time I randomly realized that enter activates the Godot signs - you might want to have some indication (like a hovering âenterâ when the player is close) that this is possible.
The chase mode seems impossible at the moment, the chasing face is just too fast. Related to the camera, you canât really see the thing chasing you until youâre already caught, which is a bit of a shame.
Your game is in 4:3 aspect ratio, which doesnât give you much horizontal space - you could change it to 16:9 to fit typical screens better, which would also help with the empty space in the vertical direction. Zooming further out might also be a good idea, maybe zooming out when the player is in motion, stuff like that.
If you think of games like Crash Bandicoot (which uses a similar 2½D view to yours), the camera shows a lot more of the surroundings, and it changes angle automatically so you can see behind you when somethingâs chasing you, side-on when you are platforming, behind when in a tunnel, and so on.
collect the godot faces, those slow down the face and i made the camera have a bit of look ahead on the x axis
How did you make the logo look like its popping out
please explain, like send a video
