New Beeders Big Adventure

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I know what you are talking about, that is supposed to be whatever button you mapped the talk button too.

Here is a video of Chase Mode, it is beatable Watch 2026-04-11 11-09-19 | Streamable

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New Builds

Windows https://drive.google.com/file/d/1rQC48bgIZZzpsI7U566KybjL5IN-XnKF/view?usp=sharing

Macos https://drive.google.com/file/d/1vjQlGfPlZ7cE5x8O0n_T44CJx9nKrI3Q/view?usp=sharing

Linux https://drive.google.com/file/d/1Gxorizzhbz2YQjIZWkd1dgP0Vw9J5Cx-/view?usp=sharing

What do you guys think

What’s new? I’ll probably try it tomorrow, it’s 1AM here :slight_smile:

I sorta made a tutorial for the chase mode if you interact with one of the signposts and I also made save files. I also made the lookahead a bit more noticable

I also made the dive boost a bit faster

And I added special stages, I have most of the stuff on my todo list done :smiley:

I just improved the shadow

The full level

Nice to have a goal to reach :slight_smile:

I know I’ve mentioned it, but the game really is very loud. It’s easily fixed.

I think raising the camera a bit would improve the view, and some slopes become invisible (camera intersection I think), which that might also fix.

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thank you

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I just made water controls, I am gonna add air bubbles and more enemies

Just added coins

Should I make a new playtest yes or no

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I think you should do as many updates as you like, but personally I’d like to see the basic game polished more, before more is added. A I’ve mentioned, the camera angle makes the game hard to play, and there’s a lot that could be done to improve that - changing to a wide-screen format, moving the camera further away, dynamic zoom out / pan when the player is moving faster (to show what’s ahead), raising the camera angle to avoid clipping… if I was producing this game, I’d say that’s currently the best way to make the game more fun :slight_smile:

There are plenty of other minor issues to deal with too - like an indication that the signs can be interacted with (like a hotkey icon instead of Godot Bot above them), the ā€œgood jobā€ banner only seems to be interactable once, lives don’t seem to have an effect, being able to return to level select / chase mode, and having some visual indication that the (tab) menu exists (why not bind this to escape?).

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The good job is the goalpost, it just brings you back to the same level because I did not start on the second level. and how do you add a hotkey icon.

Swap your :godot: image for a return key icon. You could also check the actual key bindings, and update a label accordingly.

Just added Controller Support

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Playtest Builds

Windows https://drive.google.com/file/d/1bGgLPpXjZ9ccZ72ajl1upiuccDJRXOtK/view?usp=sharing

Macos https://drive.google.com/file/d/1QBSGRRdiipDPFVZui5w2WPZN6H44u6uF/view?usp=sharing

Linux https://drive.google.com/file/d/1g_xzrctFZw2iV0dQZS0_ANRz9FwpSKC0/view?usp=sharing