New error after 4.4 project transform

4.4

Hello!
First of all, sorry for my poor english haha.

As the title says, I migrated my current project from 4.3 to 4.4, but I got this constant error:

Don’t understand it. Still all is working fine.

Also, after the migration, I got a constant check for a change on a script I never changed:

Does anyone encountered this error ?

Thanks for your time.

1 Like

I’m not sure what’s causing it, but I get the same “Files have been modified outside Godot” error. I actually clicked the button on your screenshot since my fiel is also named enemy.gd :smile:

1 Like

haha! well… look’s like we both need help

It seems if you close all scripts, exit Godot, and reload, this error seems to go away… at least for now.

2 Likes

Files were changed outside of Godot - yes, I have such a message when I start the game. I do not make changes. It is annoying. But I don’t have any error notifications in the console. Swears at the script manager_paused.gd

I don’t have this issue because I made my default IDE VSCode, maybe try VSCode or Visual Studio (both of which have great intellisense for gdscript and the godot api).

What does this have to do with it? The problem appeared when upgrading from version 4.3 to 4.4

It doesn’t use the built-in IDE for Godot, changing the default.
This means it won’t prompt you to accept a change made outside of the built-in IDE.
That’s how it’s related.

This window opens simply when I start the game. I don’t change any file. This is what I can’t understand.
This advice helped me:

Hi, yarrowbox.

Try using the answer of GameDevGeezer.

Close all the scripts from the editor, in this tab:

close the project, and open it again.

For me, it worked.

It works. Thank you.