New game: Minute Maze

I just released Minute Maze on Itch. It’s a tiny maze runner with mobile-friendly controls. You have to solve as many mazes as possible in one minute!

It should also land on F-Droid and Google Play in the next few days.

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I started animating path finding. The game currently use Dijkstra to decide where to put the player character and the goal. I’m considering adding a power-up that will briefly flash an optimal path.

Here is Dijkstra vs A*:

Blue are the visited cells, then pink is the discovered path. Dijkstra goes first. Notice how A* only grows outwards after bumping into an obstacle when going in the general direction of the goal while Dijkstra systematically radiates outwards an every step.