Godot Version
v4.3.stable.official [77dcf97d8]
Question
I’m trying to figure out the simplest way to get a CharacterBody3D node and its associated children to align with gravity on the Y axis without affecting the other two rotation axes (aside from turning them to a relative position compared to the Y axis). I’m pretty new to a lot of this, and most of the tutorials I’ve found are either A. specific to 2D, B. using code snippets from Godot 3, or C. Way more involved than the use case I’m considering.
As an aside, I’m also trying to figure out applying force to a CharacteBody3D instead of using absolute velocities. Using most of the velocity calcs seem to cause the gravity to pull on an object very slowly (or too fast if I exclude delta from the equation).
Sorry if this post is too broad, most of my prior programming experience comes from the middle ages (Amiga era), so I’m crash-coursing myself through newer coding schemes.