Godot Version
4.5
Question
Hey, i’m new to godot, reasonably experienced in blender.
I’m trying to learn godot and how to construct characters
in the godot engine from blender assets.
i have a series of assets i made which i am trying to use.
My player character object needs to have collisions which conform to the shape of the mesh.
this mesh itself does have any kind of rigging or animations, its a simple object.
this being said, the collisions need to conform to its shape. I’m struggling little to understand exactly what the node dependencies are for such an object. i added “-colonly” into a secondary simplified mesh within blender which i made a child entity
of the main mesh.
importing this blend file into godot results in the following hierarchy.
Characterbody3D---->Node3d---->Meshinstance3d—>Staticbody3D—>Collisionshape3d
The following error is presented. – This node has no shape, it cannot collide with other objects –
i’m sure there is a problem with this Node order, but i’m not positive what to do about it.
Should some of these nodes be swapped around? are any not supposed to be parented in this way?
I am really only just figuring this out and need as much as i can get.
thanks.

