nimatableBody3D parented to another AnimatableBody3D has delay a on physics

Godot Version

4.5-beta-mono from source

Question

On my game, the parent is a moving AnimatableBody platform moved by a animationPlayer, child is just parented to it.

standing on the child causes a very noticeable delay on my player compared if I stood on the moving platform itself. ive tried to fix this to no avail and no one I asked seemed to know either

how can I make CharacterBody not be a frame behind when standing on the moving animatableBody child?

Are you using the automatic camera track feature (camera follows player smoothly)?
If that’s the case you should make sure that it moves with the physics frame rate (since your player should be moved with it when standing on the animatable body).
I had a a similar problem once and that change fixed it.

my camera is just parented to the player, its a first person style camera. I can get a video of the issue. It cant be the camera cuz if I stand on the parent it works fine