I’ve just started working on a new game and controller input is not detected on macOS during gameplay. I’ve tested with PS5 and Xbox Series and Switch 2 controllers, but nothing. My friend who’s also on the project and uses Windows 11 gets input just fine from any controllers on same project. While listening to controller input in the project input mapper Godot does detect controller input correctly from any of the controllers, so I’m a bit perplexed why not when running the game in editor.
There doesn’t seem to be any other app or game using the controllers. Made sure OS is up to date as well (M1 MacBook Pro).