Godot Version
4.4.1 Mono
Question
Hi, already spent too much time trying to debug this with ChatGPT, maybe real people will know better.
I am trying to build and create a GitHub release for my Godot C# game. I have a problem that .exe is created, but data_* folder is missing. It works locally. It also doesn’t produce any errors. I’m using chickensoft-games/setup-godot for Godot setup and have following build steps using it:
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godot --headless --build-solutions --quit || exit 0
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godot --headless --export-release "Windows Desktop" ../../builds/windows/neonite.exe
As I’ve already mentioned it results in only .exe file in the builds/windows directory. It’s most likely running on linux (default GitHub action runner). Locally on Windows machine it works correctly. Any help would be appreciated. Cheers.