Godot Version
Version 4.3-4 on Garuda Linux with Radeon
Repro Project
Question
So my CSGBox3D
s cast no shadows with factory-default out-of-box worldenv/sunlight/render-settings and their Cast Shadow
set to On
:
Right now I’m doing this course where the instructor has 4.1 on Windows and there the CSGBox3Ds are casting their shadow:
Might there be an obscure non-obvious setting in Project Settings I have messed up? Because under Rendering / Lights and Shadows
every setting just has its default value.
Wondering if obscure 4.3-4 bug or gfx driver or HW bug… do your CSGBox3Ds cast shadows?