I’m making a system where projectiles are spawned in, and I can choose whether they are under a clipping mask or not. The main node where these attacks are stored are a Node2D, however a Control Node also worked, and its child is a ColorRect, however I tested it with a Control node as well and I believe a Sprite2D. We’ll call them Attack Layer and Clipping Mask respectively.
The silly problem is that under the Attack Layer, no matter which of the three it is, it shows up just as intended, but under the ClippingMask, even with clipping turned off, it refuses to show under a Control Node and children that extend off of it. I either need to figure out how to make it play nice with Control Nodes under Clipping Mask, or find a way to make a clipping mask without a control node and with a Sprite2D or something. Any clues?