Node moving at runtime

Godot Version



for reference: I’m in 2D
I have a potentially noob issue where, when I run my scene, one of my nodes moves seemingly unprompted. it’s a rigid body with some other things attached to it with no scripts. I’m curious if there’s a something known to cause this. I can tell it’s moving because it also has a sprite on it, so it’s clearly in a different spot that it is in the editor

I had the gravity scale on and it fell down a couple of pixels. I forgot to turn gravity off for that node.