Godot Version
v4.2.2.stable.mono.official [15073afe3]
Question
I’m having some trouble getting my 2d node to completely ignore lights and always appear full bright. Here’s my current node structure:
And on the root node (TutorialItem), I have a Material set (CanvasItemMaterial) with the Light Mode property set to unshaded.
However, when I add this node to my scene, it still reacts to all the light as normal and will be too dark in certain places. Any idea why this might happen?