NodeWorthy - The visual Godot game creator

NodeWorthy lets you make a whole game in Godot without writing code. You draw how things behave as states and arrows, then pick what each state does from 292 ready actions, all in plain words. It runs on a compiled C++ engine, so it stays fast.

Seven complete games ship inside it, all built that way. There’s an action RPG, a platformer, a first person shooter, a rally stage, a bullet hell boss fight, a 400 enemy swarm and a pixel art village. Open any of them and see exactly how it works. http://statecraftgames.com

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Can we play those games somewhere?

They are basically just demo games, showing how you can build these games without any coding and just using our graphing tool, its basically an FSM but built on our highly optimised C++ engine. Lots of ready made game components. NodeWorthy is faster than hand written GDscript.

No problem compiling the games for you but they are small demos.

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“$29.99 while it is in Early Access on Steam, rising to $49.99 at full release. Early Access buyers get every update on the way to full release.”

It looks all nice but seeing even those demos at least, be nice.

Btw how about assets for terrain, is it included in purchase or those are someone else assets used?

The assets are all free assets that are allowed to be used and distributed. We have credited the authors (kenny is one). But the idea is to use your own assets either purchased or created for your game. The games are purely to show that the engine is capable. The engine is written in C++ and is FASTER than GDScript. The web site explains it all.

This is a short video showing how you would create a terrain and a player. NodeWorthy has MANY prebuilt features, DIALOGUE, QUESTS, INVENTORY, 3D Character controller, 2D Character controller and lots more.

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I will post more videos.

Good evening…

Is it possible to get some notion of ‘Early Access’ launch date, please..? I’ve pressed the button already, but would appreciate being able to plan ahead. Just a guestimate would do; thanks in advance. Chum

Yes, we are basically waiting for Steam to give us the green light. The Tool is 100% ready and we are still doing more final tests. We are also going to use it for our own games. Be on the lookout we will be posting “how to” videos. So by mid to end October it should be ready to go. We are presently also working on ONLINE MULTIPLAYER action set, and that will come out shortly after the initial release.

If you want I can give you access to the full manual, which goes through exactly how the tool works. Let me know if you want it.

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If you go to the web site, you can now download all 3 books that come with NodeWorthy.

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Full manual would indeed be great to see capabilities.

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NodeWorthy documentation · every action, recipe and chapter – here is the link to all 3 books.

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Nice job done.

Thank you.

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Im sorry about the promised videos, I’m working on them and should have them early next week.

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This weekend we worked a new feature, which we should be able to include in the first release - check it out on the web site under section “Skip the setup. Start on the fun part”. Please let me know what you think of this and is it something people want? http://www.statecraftgames.com

Just like to add my partner worked on the minimap and it super awesome. I think its a feature people will like as well.

Would anybody be interested in Animation Retargeting included in the 1st release?

Some updates on those test demos?

Which one would you like to see? I can compile and give a link. Also for pc or Mac?

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I’m building 3 games for you to test. Please these are small demo games to show that Node Worthy is capable and not FULL commercial games. Node Worthy is capable of producing fully capable commercial games with massive amounts of functionality. If you take your time, use good assets, sounds and a good idea you can create ANY game with Node Worthy. When done I will load them onto our web site for you to download.

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Mac be great or web version is fine.