Godot Version
4.4.1
Question
Hey, I have a question. I would be very happy if someone could help me. (sry 4 my bad English) Iām trying to import several objects from Blender into godot. But whenever I import an object that is not in the middle of my blender scene. I get a huge bounding box. Iāve already tried a lot⦠apply Location Rotation Scale ect. But it doesnāt seem to help. Am I missing something or can someone explain to me how I solve the problem? Unfortunately, I canāt move all the objects into the middle of my blender scene and export them. because I would like to arrange them in Blender and transfer them individually so that I donāt have to align so much in Godotā¦