Noob needs help. Huge bounding box. šŸ‡

Godot Version

4.4.1

Question

Hey, I have a question. I would be very happy if someone could help me. (sry 4 my bad English) I’m trying to import several objects from Blender into godot. But whenever I import an object that is not in the middle of my blender scene. I get a huge bounding box. I’ve already tried a lot… apply Location Rotation Scale ect. But it doesn’t seem to help. Am I missing something or can someone explain to me how I solve the problem? Unfortunately, I can’t move all the objects into the middle of my blender scene and export them. because I would like to arrange them in Blender and transfer them individually so that I don’t have to align so much in Godot…

This is actually a Blender question. You’ll probably get a pretty quick answer over at Blender Stack Exchange. When you do, you should come back and post the answer here for other people who come across your question in the future. I haven’t run into this yet myself, but I am curious why it happens.

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